Keynotes

photo of Andres Colmenares

Andres Colmenares

Co-founder and strategist, IAM

Is the internet a place, a state of mind or a mirror? How is the coevolution of digital technologies and internet cultures influencing the ways the arts and design are defined, experienced and applied? How can we design today, the futures for learning experiences we want to remember 10 years from now? Read more

photo of Stephanie Dinkins

Stephanie Dinkins

Artist and Professor, Stony Brook University

Artificially intelligent systems are becoming the ubiquitous, unseen arbiters of daily life. As society becomes more reliant on artificial intelligence (AI), many voices are left out of the creation of systems that make both frivolous and consequential decisions about the way we live, make, love, and remember. Read more

photo of Kate Hartman

Kate Hartman

Artist, Technologist and Educator

How can technology interpret, acknowledge, or extend the human form? And how can objects that live in the bodysphere enhance, inhibit, or mediate our social interactions? In this talk, Kate Hartman will share both solo work as well as collaborative projects from the Social Body Lab, a research and design lab dedicated to body-centric technologies in the social context. Read more

photo of Jason Lewis

Jason Lewis

Digital media poet, artist, and software designer

As co-directors of Aboriginal Territories in Cyberspace, Jason Edward Lewis and Skawennati make art, invent technologies, write articles, run workshops that teach Indigenous youth how to make video games and machinima (among other things) and generally generate knowledge. In this talk they will describe how their work in the virtual world positively affects the real world. Read more

photo of  Skawennati

Skawennati

Partnership Coordinator IIF, Co-Director AbTeC, Artist

As co-directors of Aboriginal Territories in Cyberspace, Jason Edward Lewis and Skawennati make art, invent technologies, write articles, run workshops that teach Indigenous youth how to make video games and machinima (among other things) and generally generate knowledge. In this talk they will describe how their work in the virtual world positively affects the real world. Read more